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Alley 19 Bowling over a Network
for Macintosh Only
To learn how to play Alley 19 Bowling with a network connection,
please review the following instructions.
Note: You must have a Power Mac and Open Transport installed on your
system to make an Internet connection. Apple Computer will soon release
a new version of NetSprockets which will support 68K computers. When this
update is available, 68K computers will also be able to make Internet connections
with Alley 19.
Internet play - Hosting a game
- Make an appointment with your playing partner(s), via email or the
telephone, to play at a specific time. Synchronize your watches, because
you should be connecting with one another within one or two minutes. Tell
them the name your going to give the game (i.e. "sam's denver 3pm
game", etc.). Use up to 24 characters to name your game.
- Make your PPP connection.
- Start your browser.
- Go to the Host Page (bookmark it for the future).
- Name your game and click "Host it".
- Now Quit your browser (unless you have scads of memory), but don't
disconnect from the Internet.
- Start up Alley 19.
- Enter your bowling name, choose a ball, and person.
- Click the Connect icon in the Pro Shop.
- First, select Open Transport (Host) as your connection method.
- On the next dialog box, choose TCP/IP as the protocol for advertising
the game. Name your game or location if it is not filled in the way you
want it following the word "Name:". Click OK to proceed.
- The next dialog box will show "Players in game". Your name
should be here. Other names will show up as the connections are made. You
should wait at this dialog until all the players you are expecting show
up in this box. Note: the players joining your game should not try to join
you until you get to this dialog, then they should join within a few minutes.
Timing is important to make a successful connection.
- When all your players are present, click Start.
- Your final dialog shows "Locations". Click "Bowl"
as soon as the "READY TO BEGIN" pointer points to your location.
- Now you should be in the bowling alley ready to bowl. If your connection
did not work, then start over and try again. If you have not disconnected
from the Internet, your IP address will remain the same.
Internet play - Joining a game
- Make an appointment with your playing
partner(s), via email or the telephone, to play at a specific time. Synchronize
your watches, because you should be connecting with one another within
one or two minutes. Find out the name the hosting person plans to use for
the game.
- Make your PPP connection.
- Start your browser.
- Go to the Join Page (bookmark it for the future).
- Click "List all Public and Private Games".
- Now you'll see a list of active games. When you see the game you're
joining, either select the IP address with your cursor and copy it to the
clipboard (or you can write the number down).
- Now Quit your browser (unless you have scads of memory), but don't
disconnect from the Internet.
- Start up Alley 19.
- Enter your bowling name, choose a ball, and person.
- Click the Connect icon in the Pro Shop.
- First, select Open Transport (Join) as your connection method.
- Make sure the TCP/IP is selected for the Network option.
- Paste (or type in) the IP address into the field labeled "Host
Name". Name your game or location if it is not filled in the way you
want following the words "Player Name:". Click OK to proceed.
- Your name should now show up in the hosting player's dialog box. Nothing
will happen on your end until the hosting player has collected all players
and clicks "Start".
- When you see a dialog box labeled "Locations" and see a "READY
TO BEGIN" arrow pointing to your location, click "Bowl".
- Now you should be in the bowling alley ready to bowl. If your connection
did not work, then start over and try again. If the host player did not
disconnect from the Internet, the IP address will remain the same for your
next try and you won't have to go to the Join Page again.
AppleTalk play
Use the Open Transport Host and Join Connection
methods (assuming you have a Power Mac and Open Transport installed). From
two to four players can play together. The person Hosting the game should
go first, then the others will Join the game. The sequence is similar to
getting connected over the Internet, but there is no IP address to worry
about.
If you have a 68K computer, two people can still
play over an AppleTalk network by using the Comm Toolbox Initiate and Wait
methods of connecting. Choose the AppleTalk ADSP option.
Modem-to-Modem play
Use the Comm Toolbox Initiate and Wait Connection
methods. When you get the next dialog box, choose the Apple Modem Tool.
You will have to fill in the "Dial Phone Number", and "Answer
phone after" boxes. You can leave the Baud rate set to a high value
like 38.4K even if you have a 14.4 modem. If you continue to have problems
getting connected this way, then you may want to try 9600 bps to see if
you can get connected at this lower speed. Look over the other options,
but one of these will usually work.
The person joining (waiting) goes first. The hosting
(initiating) player then calls the phone number to make the connection.
This is the opposite order from the other methods.
Serial Connection play
Use the Comm Toolbox Initiate and Wait Connection
methods. When you get the next dialog box, choose the Apple Serial Tool.
Use the printer or modem port to connect your cable from the back of one
computer to the other. Make sure each person has chosen the correct port
in the dialog box that the cable is actually plugged into. Use the type
of cable you would use to connect a printer to your computer.
If you have any other customer support questions, please contact
Masque Publishing via email at support@masque.com.
Return to Customer Support
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